A downloadable game

In this project, I was mainly responsible for the game's aesthetics. I created a buildings and structures based off of certain cities we liked it to look like. The environment is split into three different sections and kinds of city: suburban to office-like to more greeny parks. The low-poly aesthetic is used to simplify urban structures that can be seen in cities like the New Orleans. In total I modeled 13 buildings and 21 props. 

Birds with a very simplified boid system is used to fly around the whole map. The boid system includes cohesion, alignment, and a randomness factor with specific x, y, z parameters limiting their movement to only the map. Each component's weight is scalable in the inspector, allowing for more fine tuning.

Play now here!: https://jordangrayson.itch.io/city-rampage

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