DevLog #9: Final Project Prelim Work


Reflection:

I am feeling OK, in terms of how our team is approaching our project. I am a bit concerned of our scoping—I believe our team is vulnerable to over-scoping in terms of the amount of to-do’s we have on our list. There seems to be a bulk of game mechanics that we hope to get done for our game, including a lot of other nit-picky details.

I am working on the boids system, to implement it in our NPC car AI movements. I am studying on how the different components of boids compile together to make one working system. I don’t know how to put together movement (bezier) and boids together.

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