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DevLog #11: Final Project Milestone II
December 11, 2019
by
dayoon
Reflection: I added most or all non-building props for the game; basic infrastructural items made into prefabs so it is easily drop and draggable. I think this is a good approach to making this kind o...
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DevLog #10: Final Project Milestone
December 11, 2019
by
dayoon
Reflection: I added a lot of starting 3D models, and finished a working 2D boids system. I am still figuring out how to get the car movements to work with the avoidance mechanism. I feel generally goo...
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DevLog #9: Final Project Prelim Work
December 11, 2019
by
dayoon
Reflection: I am feeling OK, in terms of how our team is approaching our project. I am a bit concerned of our scoping—I believe our team is vulnerable to over-scoping in terms of the amount of to-do...
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DevLog #8: Response to "What do Prototypes Prototype?"
December 11, 2019
by
dayoon
http://blogs.ischool.berkeley.edu/ict4se/files/2010/09/Prototypes_prototype.pdf Example 2 is a fast-feedback prototype, augmented in figuring out feel and look of the final. Though still interactive,...
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DevLog #7: Response to "Ports to Other Platforms"
October 31, 2019
by
dayoon
Response to 10Print (CH 25) "Ports to Other Platforms" I enjoyed the analogy used in the excerpt to describe the relationship between programming and porting. The idea that one language branches to an...
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DevLog #6: Midterm Progress
October 22, 2019
by
dayoon
Response to J. Kyle Pittman's 10 things I learned in one year of keeping a devlog: https://gunmetalarcadia.com/wordpress/10-things-i-learned-in-one-year-of-keeping-a-devlog/ The thrill of publishing,...
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DevLog #5: Midterm Progress
October 07, 2019
by
dayoon
Last week I made a very rough prototype that includes basic player movement, train map using standard unity objects, and some small UI indicating time. The doors have timed open and close codes, but t...
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DevLog #4: Mighty Vision
October 07, 2019
by
dayoon
Response to: http://mightyvision.blogspot.com/2013/04/how-to-do-game-jam.html Michael Brough's "Mighty Vision" & Midterm Plans/Scoping A start: I am not a great game programmer. Correction, I am not...
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DevLog #3: Messing Around in 3D Studio 4
September 30, 2019
by
dayoon
https://www.youtube.com/watch?v=BayZZQFFO_s My conjecture to why the user makes renders at 2:22 would be to check if the surfaces are working in the right direction. 3:18 the user re-renders after app...
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DevLog #2: Crash Course Vid Response on 3D Graphics
September 19, 2019
by
dayoon
Not all objects are as simple as a cube, therefore a triangle is better to make more complex shapes. Furthermore, three points in space unambiguously define a plane. If three points are made in space,...
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DevLog #1: The Door Problem
September 12, 2019
by
dayoon
Frankly, being a game designer or worse, being a game design major is one of the most annoying thing in your life especially when you actually sit down to produce a game. I think that the Door Problem...
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